卢卡 / Luka

摘要:卢卡(Luka)是 4★ 物理属性、命途「虚无」角色,v1.2 实装,最大能量 130。内置推荐遗器首推「街头出身的拳王」。

本页数据(技能倍率 / 强化形态 / 星魂 / 行迹 / 忆灵 / 推荐配置 / 培养材料)由游戏解包数据 tbgd 生成;小节内 ID 为游戏内配置 ID,便于与原始数据对照。

基础面板

攻击生命防御速度仇恨暴击率暴击伤害
79.2124.8661031000.050.5

面板成长

数据源 AvatarPromotionConfig。表中生命/攻击/防御为该晋阶的基础值(配置原值,不含光锥与遗器);最后一行按模拟器倍率公式 1 + (等级−1)×0.05 + 晋阶数×0.4 推算满级面板。

晋阶等级上限生命攻击防御速度晋升消耗
020124.879.266103信用点×3200 · 古代零件×4
130174.72110.8892.4103信用点×6400 · 古代零件×8
240224.64142.56118.8103信用点×12800 · 古代转轴×5 · 铁狼碎齿×2
350274.56174.24145.2103信用点×32000 · 古代转轴×8 · 铁狼碎齿×5
460324.48205.92171.6103信用点×64000 · 古代引擎×5 · 铁狼碎齿×15
570374.4237.6198103信用点×128000 · 古代引擎×7 · 铁狼碎齿×28
680424.32269.28224.4103—
满级 Lv80(已晋阶)80917.28582.12485.1103—

技能

普攻:直冲拳 / Direct Punch

对指定敌方单体造成等同于卢卡100%攻击力的物理属性伤害。

Deals Physical DMG equal to 100% of Luka's ATK to one designated enemy.

参数(全部等级)
等级参数
1[0.5]
2[0.6]
3[0.7]
4[0.8]
5[0.9]
6[1]
7[1.1]
8[1.2]
9[1.3]
10[1.4]
分段:Avatar_Luka_Skill01_Phase02(单目标 1 段 · 主目标)
#目标伤害公式分裂比单目标段数实例数备注
1主目标P#1—11—

战技:裂伤拳 / Lacerating Fist

对指定敌方单体造成等同于卢卡120%攻击力的物理属性伤害,随后有100%的基础概率使目标陷入裂伤状态,持续3回合。
裂伤状态下,敌方目标每回合开始时受到等同于自身24.00%生命上限的物理属性持续伤害,最多不超过卢卡攻击力的338%。

Deals Physical DMG equal to 120% of Luka's ATK to one designated enemy target. In addition, there is a 100% base chance to inflict Bleed on them, lasting for 3 turn(s).
While Bleeding, the enemy will take 24.00% of their Max HP as Physical DoT at the start of each turn. This DMG will not exceed more than 338% of Luka's ATK.

参数(全部等级)
等级参数
1[0.6, 1, 0.24, 1.3, 3]
2[0.66, 1, 0.24, 1.43, 3]
3[0.72, 1, 0.24, 1.56, 3]
4[0.78, 1, 0.24, 1.69, 3]
5[0.84, 1, 0.24, 1.82, 3]
6[0.9, 1, 0.24, 2.015, 3]
7[0.975, 1, 0.24, 2.275, 3]
8[1.05, 1, 0.24, 2.6, 3]
9[1.125, 1, 0.24, 2.99, 3]
10[1.2, 1, 0.24, 3.38, 3]
11[1.26, 1, 0.24, 3.549, 3]
12[1.32, 1, 0.24, 3.718, 3]
13[1.38, 1, 0.24, 3.887, 3]
14[1.44, 1, 0.24, 4.056, 3]
15[1.5, 1, 0.24, 4.225, 3]
分段:Avatar_Luka_Skill02_Phase02(单目标 1 段 · 主目标)
#目标伤害公式分裂比单目标段数实例数备注
1主目标P#1—11—

终结技:制胜一击 / Coup de Grâce

获得2层【斗志】,并有100%的基础概率使指定敌方单体受到的伤害提高20.00%,持续3回合,随后对该目标造成等同于卢卡330%攻击力的物理属性伤害。

Receives 2 stack(s) of "Fighting Will," with a 100% base chance to increase one designated enemy target's DMG received by 20.00% for 3 turn(s). Then, deals Physical DMG equal to 330% of Luka's ATK to the target.

参数(全部等级)
等级参数
1[1.98, 1, 0.12, 3, 2]
2[2.112, 1, 0.128, 3, 2]
3[2.244, 1, 0.13599999, 3, 2]
4[2.376, 1, 0.144, 3, 2]
5[2.508, 1, 0.152, 3, 2]
6[2.64, 1, 0.16, 3, 2]
7[2.805, 1, 0.17, 3, 2]
8[2.97, 1, 0.18, 3, 2]
9[3.135, 1, 0.19, 3, 2]
10[3.3, 1, 0.2, 3, 2]
11[3.432, 1, 0.208, 3, 2]
12[3.564, 1, 0.216, 3, 2]
13[3.696, 1, 0.224, 3, 2]
14[3.828, 1, 0.232, 3, 2]
15[3.96, 1, 0.24, 3, 2]
分段:Avatar_Luka_Skill03_Phase02(单目标 1 段 · 主目标)
#目标伤害公式分裂比单目标段数实例数备注
1主目标P#1—11—

天赋:火花四溅 / Flying Sparks

卢卡在施放普攻【直冲拳】和战技【裂伤拳】后,获得1层【斗志】,最多可持有4层【斗志】。当持有的【斗志】大于等于2层时,普攻【直冲拳】强化为【直冲碎天拳】。当强化普攻的【碎天拳】击中陷入裂伤状态下的敌方目标后,则使其当前承受的裂伤状态立即产生1次相当于原伤害85%的伤害。战斗开始时,卢卡持有1层【斗志】。

After Luka uses his Basic ATK "Direct Punch" or Skill "Lacerating Fist," he receives 1 stack of Fighting Will, up to 4 stacks. When he has 2 or more stacks of Fighting Will, his Basic ATK "Direct Punch" is enhanced to "Sky-Shatter Fist." After his Enhanced Basic ATK's "Rising Uppercut" hits a Bleeding enemy target, the Bleed status will immediately deal DMG for 1 time equal to 85% of the original DMG to the target. At the start of battle, Luka will possess 1 stack of Fighting Will.

参数(全部等级)
等级参数
1[1, 0.68]
2[1, 0.697]
3[1, 0.714]
4[1, 0.731]
5[1, 0.748]
6[1, 0.765]
7[1, 0.78625]
8[1, 0.8075]
9[1, 0.82875]
10[1, 0.85]
11[1, 0.867]
12[1, 0.884]
13[1, 0.901]
14[1, 0.918]
15[1, 0.935]

地图攻击:攻击 / Attack

攻击敌人,进入战斗后削弱敌方目标对应属性韧性。

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

参数(全部等级)
等级参数
1[]

秘技:抢先者 / Anticipator

立即攻击敌人,进入战斗后对敌方随机单体造成等同于卢卡50%攻击力的物理属性伤害,并有100%的基础概率使目标陷入与战技相同的裂伤状态。随后卢卡额外获得1层【斗志】。

Immediately attacks the enemy. Upon entering battle, Luka deals Physical DMG equal to 50% of his ATK to a random single enemy with a 100% base chance to inflict his Skill's Bleed effect on the target. Then, Luka gains 1 additional stack of Fighting Will.

参数(全部等级)
等级参数
1[0.5, 1]

强化普攻:直冲碎天拳 / Sky-Shatter Fist

消耗2层【斗志】,先使用【直冲拳】施放3段攻击,每段攻击对指定敌方单体造成等同于卢卡20%攻击力的物理属性伤害。
再使用【碎天拳】施放1段攻击,对指定敌方单体造成等同于卢卡80%攻击力的物理属性伤害。

Consumes 2 stacks of "Fighting Will." First, uses "Direct Punch" to deal 3 hits, with each hit dealing Physical DMG equal to 20% of Luka's ATK to one designated enemy target.
Then, uses "Rising Uppercut" to deal 1 hit, dealing Physical DMG equal to 80% of Luka's ATK to the designated enemy target.

参数(全部等级)
等级参数
1[0.1, 0.4]
2[0.12, 0.48]
3[0.14, 0.56]
4[0.16, 0.64]
5[0.18, 0.72]
6[0.2, 0.8]
7[0.22, 0.88]
8[0.24, 0.96]
9[0.26, 1.04]
10[0.28, 1.12]
分段:Avatar_Luka_Skill11_Phase02(单目标 3 段 · 主目标)
#目标伤害公式分裂比单目标段数实例数备注
1主目标P#1—11—
2主目标P#1—11条件:ConditionLoopExecuteTaskList(while)/ByCompareDynamicValue/ByCompareDynamicValue
3主目标P#2—11—

行迹

星魂

星魂 1:争斗不休 / Fighting Endlessly

当卢卡行动时,若指定的敌方目标处于裂伤状态,卢卡造成的伤害提高15%,持续2回合。

星魂 2:敌弱,我强 / The Enemy is Weak, I am Strong

若战技击中的敌方目标弱点为物理属性,获得1层【斗志】。

星魂 3:为擂台而生 / Born for the Ring

战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。

星魂 4:百折不回 / Never Turning Back

每获得1层【斗志】,攻击力提高5%,该效果最多叠加4层。

星魂 5:地火之魂 / The Spirit of Wildfire

终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。

星魂 6:冠军应得的喝彩 / A Champion's Applause

施放强化普攻的【碎天拳】击中陷入裂伤状态下的敌方目标后,本次强化普攻使用的【直冲拳】每施放过1段攻击,则额外使其当前承受的裂伤状态立即产生1次相当于原伤害8%的伤害。

推荐配置

游戏内置推荐(AvatarEquipRecommend / AvatarRelicRecommend),非社区攻略;
光锥详见 光锥预览,套装效果详见 遗器套装。

培养材料

游戏内置养成消耗(AvatarUseMaterialData + ItemConfig)。

用途材料稀有度
晋阶材料铁狼碎齿★★★★
晋阶首领材料无穷假身的遗恨★★★★
行迹材料·小黯淡黑曜★★
行迹材料·中虚空黑曜★★★
行迹材料·大沉沦黑曜★★★★
世界掉落·小古代零件★★
世界掉落·中古代转轴★★★
世界掉落·大古代引擎★★★★

常见问题