刃 / Blade

摘要:刃(Blade)是 5★ 风属性、命途「毁灭」角色,v1.2 实装,最大能量 130。属于「角色加强」角色,技能与星魂带强化形态。内置推荐遗器首推「宝命长存的莳者」。

本页数据(技能倍率 / 强化形态 / 星魂 / 行迹 / 忆灵 / 推荐配置 / 培养材料)由游戏解包数据 tbgd 生成;小节内 ID 为游戏内配置 ID,便于与原始数据对照。

基础面板

攻击生命防御速度仇恨暴击率暴击伤害
73.92184.866971250.050.5

面板成长

数据源 AvatarPromotionConfig。表中生命/攻击/防御为该晋阶的基础值(配置原值,不含光锥与遗器);最后一行按模拟器倍率公式 1 + (等级−1)×0.05 + 晋阶数×0.4 推算满级面板。

晋阶等级上限生命攻击防御速度晋升消耗
020184.873.926697信用点×4000 · 永寿幼芽×5
130258.72103.48892.497信用点×8000 · 永寿幼芽×10
240332.64133.056118.897信用点×16000 · 永寿天华×6 · 天人遗垢×3
350406.56162.624145.297信用点×40000 · 永寿天华×9 · 天人遗垢×7
460480.48192.192171.697信用点×80000 · 永寿荣枝×6 · 天人遗垢×20
570554.4221.7619897信用点×160000 · 永寿荣枝×9 · 天人遗垢×35
680628.32251.328224.497—
满级 Lv80(已晋阶)801358.28543.31485.197—

角色加强

来源 ExcelOutput/AvatarEnhancedHintConfig.json;下方技能、星魂小节里的「强化前 / 强化后」即该次加强的结果。

技能

普攻:支离剑 / Shard Sword

强化前:对指定敌方单体造成等同于刃100%攻击力的风属性伤害。

强化后:对指定敌方单体造成等同于刃50%生命上限的风属性伤害。

强化前:Deals Wind DMG equal to 100% of Blade's ATK to one designated enemy.

强化后:Deals Wind DMG equal to 50% of Blade's Max HP to one designated enemy.

参数(全部等级)
等级参数
1[0.5]
2[0.6]
3[0.7]
4[0.8]
5[0.9]
6[1]
7[1.1]
8[1.2]
9[1.3]
10[1.4]
分段:Avatar_Ren_00_Skill01_Phase02(单目标 2 段 · 主目标)
#目标伤害公式分裂比单目标段数实例数备注
1主目标P#10.511—
2主目标P#10.511—

战技:地狱变 / Hellscape

强化前:消耗等同于刃生命上限30%的生命值,进入【地狱变】状态。
处于【地狱变】状态时无法施放战技,同时使自身造成的伤害提高40%,普攻【支离剑】强化为【无间剑树】,持续3回合。
若当前生命值不足,施放战技时刃的当前生命值降低至1点。
该战技无法恢复能量。施放该战技后,本回合不会结束。

强化后:消耗等同于刃生命上限30%的生命值,进入【地狱变】状态。
处于【地狱变】状态时无法施放战技,同时使自身造成的伤害提高40%,被敌方目标攻击的概率大幅提高,普攻【支离剑】强化为【无间剑树】,持续3回合。
若当前生命值不足,施放战技时刃的当前生命值降低至1点。
该战技无法恢复能量。施放该战技后,本回合不会结束。

强化前:Consumes HP equal to 30% of Blade's Max HP to enter the "Hellscape" state.
While "Hellscape" is active, his Skill cannot be used, his DMG dealt increases by 40%, and his Basic ATK "Shard Sword" is enhanced to "Forest of Swords" for 3 turn(s).
If Blade's current HP is insufficient, his HP will be reduced to 1 when he uses his Skill.
This Skill does not regenerate Energy. Using this Skill does not end the current turn.

强化后:Consumes HP equal to 30% of Blade's Max HP to enter the "Hellscape" state.
While "Hellscape" is active, his Skill cannot be used, his DMG dealt increases by 40%, his chance of getting attacked by enemy targets greatly increases, and his Basic ATK "Shard Sword" is enhanced to "Forest of Swords" for 3 turn(s).
If Blade's current HP is insufficient, his HP will be reduced to 1 when he uses his Skill.
This Skill does not regenerate Energy. Using this Skill does not end the current turn.

参数(全部等级)
等级参数
1[0.3, 3, 1, 0.12]
2[0.3, 3, 1, 0.148]
3[0.3, 3, 1, 0.176]
4[0.3, 3, 1, 0.204]
5[0.3, 3, 1, 0.232]
6[0.3, 3, 1, 0.26]
7[0.3, 3, 1, 0.295]
8[0.3, 3, 1, 0.33]
9[0.3, 3, 1, 0.365]
10[0.3, 3, 1, 0.4]
11[0.3, 3, 1, 0.428]
12[0.3, 3, 1, 0.456]
13[0.3, 3, 1, 0.484]
14[0.3, 3, 1, 0.512]
15[0.3, 3, 1, 0.54]

终结技:大辟万死 / Death Sentence

强化前:将刃的当前生命值转化为生命上限的50%,并对敌方单体造成等同于刃40%攻击力+100%生命上限+100%本场战斗中累计已损失生命值的风属性伤害,同时对其相邻目标造成等同于刃16.00%攻击力+40%生命上限+40%本场战斗中累计已损失生命值的风属性伤害。
本场战斗中累计已损失生命值最高不超过刃生命上限的90%,施放终结技后会清空并进行重新累计。

强化后:将刃的当前生命值转化为生命上限的50%,并对敌方单体造成等同于刃150%生命上限+120%本场战斗中累计已损失生命值的风属性伤害,同时对其相邻目标造成等同于刃60.00%生命上限+60%本场战斗中累计已损失生命值的风属性伤害。
本场战斗中累计已损失生命值最高不超过刃生命上限的90%,施放终结技后会清空并进行重新累计。

强化前:Sets Blade's current HP to 50% of his Max HP and deals Wind DMG to one enemy equal to the sum of 40% of his ATK, 100% of his Max HP, and 100% of the tally of Blade's HP loss in the current battle. At the same time, deals Wind DMG to adjacent targets equal to the sum of 16.00% of his ATK, 40% of his Max HP, and 40% of the tally of his HP loss in the current battle.
The tally of Blade's HP loss in the current battle is capped at 90% of his Max HP. This value will be reset and re-accumulated after his Ultimate has been used.

强化后:Sets Blade's current HP to 50% of his Max HP and deals Wind DMG to one enemy equal to 150% of his Max HP plus 120% of the tally of Blade's HP loss in the current battle. At the same time, deals Wind DMG to adjacent targets equal to 60.00% of his Max HP plus 60% of the tally of his HP loss in the current battle.
The tally of Blade's HP loss in the current battle is capped at 90% of his Max HP. This value will be reset and re-accumulated after his Ultimate has been used.

参数(全部等级)
等级参数
1[0.24, 0.6, 0.096, 0.24, 0.6, 0.24, 0.9]
2[0.256, 0.64, 0.1024, 0.256, 0.64, 0.256, 0.9]
3[0.272, 0.68, 0.1088, 0.272, 0.68, 0.272, 0.9]
4[0.288, 0.72, 0.1152, 0.288, 0.72, 0.288, 0.9]
5[0.304, 0.76, 0.1216, 0.304, 0.76, 0.304, 0.9]
6[0.32, 0.8, 0.128, 0.32, 0.8, 0.32, 0.9]
7[0.34, 0.85, 0.13599999, 0.34, 0.85, 0.34, 0.9]
8[0.36, 0.9, 0.144, 0.36, 0.9, 0.36, 0.9]
9[0.38, 0.95, 0.152, 0.38, 0.95, 0.38, 0.9]
10[0.4, 1, 0.16, 0.4, 1, 0.4, 0.9]
11[0.416, 1.04, 0.1664, 0.416, 1.04, 0.416, 0.9]
12[0.432, 1.08, 0.1728, 0.432, 1.08, 0.432, 0.9]
13[0.448, 1.12, 0.1792, 0.448, 1.12, 0.448, 0.9]
14[0.464, 1.16, 0.1856, 0.464, 1.16, 0.464, 0.9]
15[0.48, 1.2, 0.192, 0.48, 1.2, 0.48, 0.9]
分段:Avatar_Ren_00_Skill03_Phase02(单目标 1 段 · 主目标)
#目标伤害公式分裂比单目标段数实例数备注
1主目标P#1—11条件:ByRankActivated
2相邻目标Dyn0—11—

天赋:倏忽恩赐 / Shuhu's Gift

强化前:刃受到伤害或消耗生命值时,获得1层充能,最多叠加5层。该效果每次受到攻击最多叠加1层。
当充能叠加至上限时,立即对敌方全体施放1次追加攻击,造成等同于刃44%攻击力+110%生命上限的风属性伤害并回复等同于刃生命上限25%的生命值,施放追加攻击后,消耗所有充能。

强化后:刃受到伤害或消耗生命值时,获得1层充能,最多叠加5层。该效果每次受到攻击最多叠加1层。
当充能叠加至上限时,立即对敌方全体施放1次追加攻击,造成等同于刃130%生命上限的风属性伤害并回复等同于刃生命上限25%的生命值,施放追加攻击后,消耗所有充能。

强化前:When Blade sustains DMG or consumes his HP, he gains 1 stack of Charge, stacking up to 5 times. A max of 1 Charge stack can be gained every time he is attacked.
When Charge stack reaches maximum, immediately launches 1 instance of Follow-Up ATK on all enemies, dealing Wind DMG equal to 44% of Blade's ATK plus 110% of his Max HP. At the same time, restores Blade's HP by 25% of his Max HP. After the Follow-Up ATK, all Charges are consumed.

强化后:When Blade sustains DMG or consumes his HP, he gains 1 stack of Charge, stacking up to 5 times. A max of 1 Charge stack can be gained every time he is attacked.
When Charge stack reaches maximum, immediately launches 1 instance of Follow-Up ATK on all enemies, dealing Wind DMG equal to 130% of Blade's Max HP. At the same time, restores Blade's HP by 25% of his Max HP. After the Follow-Up ATK, all Charges are consumed.

参数(全部等级)
等级参数
1[3, 0.22, 0.25, 0.55]
2[3, 0.242, 0.25, 0.605]
3[3, 0.264, 0.25, 0.66]
4[3, 0.286, 0.25, 0.715]
5[3, 0.308, 0.25, 0.77]
6[3, 0.33, 0.25, 0.825]
7[3, 0.3575, 0.25, 0.89375]
8[3, 0.385, 0.25, 0.9625]
9[3, 0.4125, 0.25, 1.03125]
10[3, 0.44, 0.25, 1.1]
11[3, 0.462, 0.25, 1.155]
12[3, 0.484, 0.25, 1.21]
13[3, 0.506, 0.25, 1.265]
14[3, 0.528, 0.25, 1.32]
15[3, 0.55, 0.25, 1.375]
分段:Avatar_Ren_00_Passive1Atk02_Ability(单目标 3 段 · 全体敌人)
#目标伤害公式分裂比单目标段数实例数备注
1全体敌人P#20.3322—
2全体敌人P#20.3411—

地图攻击:攻击 / Attack

攻击敌人,进入战斗后削弱敌方目标对应属性韧性。

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

参数(全部等级)
等级参数
1[]

秘技:业途风 / Karma Wind

立即攻击敌人,进入战斗后消耗等同于刃生命上限20%的生命值,同时对敌方全体造成等同于刃生命上限40%的风属性伤害。
若当前生命值不足,施放秘技时刃的当前生命值降低至1点。

Immediately attacks the enemy. After entering combat, consumes 20% of Blade's Max HP while dealing Wind DMG equal to 40% of his Max HP to all enemies.
If Blade's current HP is insufficient, his HP will be reduced to 1 when this Technique is used.

参数(全部等级)
等级参数
1[0.4, 0.2]

强化普攻:无间剑树 / Forest of Swords

强化前:消耗等同于刃生命上限10%的生命值,对指定敌方单体造成等同于刃40%攻击力+100%生命上限的风属性伤害,同时对其相邻目标造成等同于刃16%攻击力+40%生命上限的风属性伤害。
若当前生命值不足,施放【无间剑树】时刃的当前生命值降低至1点。
【无间剑树】无法恢复战技点。

强化后:消耗等同于刃生命上限10%的生命值,对指定敌方单体造成等同于刃130%生命上限的风属性伤害,同时对其相邻目标造成等同于刃52%生命上限的风属性伤害。
若当前生命值不足,施放【无间剑树】时刃的当前生命值降低至1点。
【无间剑树】无法恢复战技点。

强化前:Consumes HP equal to 10% of Blade's Max HP and deals Wind DMG equal to the sum of 40% of his ATK plus 100% of his Max HP to one designated enemy. In addition, deals Wind DMG equal to the sum of 16% of Blade's ATK plus 40% of his Max HP to adjacent targets.
If Blade's current HP is insufficient, his HP will be reduced to 1 when using "Forest of Swords."
"Forest of Swords" cannot regenerate Skill Points.

强化后:Consumes HP equal to 10% of Blade's Max HP and deals Wind DMG equal to 130% of Blade's Max HP to one designated enemy. In addition, deals Wind DMG equal to 52% of Blade's Max HP to adjacent targets.
If Blade's current HP is insufficient, his HP will be reduced to 1 when using "Forest of Swords."
"Forest of Swords" cannot regenerate Skill Points.

参数(全部等级)
等级参数
1[0.1, 0.2, 0.08, 0.5, 0.2]
2[0.1, 0.24, 0.096, 0.6, 0.24]
3[0.1, 0.28, 0.112, 0.7, 0.28]
4[0.1, 0.32, 0.128, 0.8, 0.32]
5[0.1, 0.36, 0.144, 0.9, 0.36]
6[0.1, 0.4, 0.16, 1, 0.4]
7[0.1, 0.44, 0.176, 1.1, 0.44]
8[0.1, 0.48, 0.192, 1.2, 0.48]
9[0.1, 0.52, 0.208, 1.3, 0.52]
10[0.1, 0.56, 0.224, 1.4, 0.56]
分段:Avatar_Ren_00_Skill11_Phase02(单目标 2 段 · 主目标)
#目标伤害公式分裂比单目标段数实例数备注
1主目标P#20.511—
2主目标P#20.511—
3相邻目标P#3—11—

行迹

星魂

星魂 1:剑录大限,地狱变相 / Blade Cuts the Deepest in Hell

强化前:终结技对指定敌方单体造成的伤害额外提高,提高数值等同于刃150%本场战斗中累计的已损失生命值。
本场战斗中累计已损失生命值最高不超过刃生命上限的90%,施放终结技后会清空并进行重新累计。

强化后:强化普攻与终结技对指定敌方单体造成的伤害额外提高,提高数值等同于终结技累计已损失生命值的150%。

星魂 2:支离旧梦,万端遗恨 / Ten Thousand Sorrows From One Broken Dream

刃处于【地狱变】状态时,暴击率提高15%。

星魂 3:冶炼玄钢,铣淬寒芒 / Hardened Blade Bleeds Coldest Shade

终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。

星魂 4:泉台歧路,百骸回春 / Rejected by Death, Infected With Life

当前生命值百分比从大于50%降低至小于等于50%时,生命上限提高20%,该效果最多叠加2层。

星魂 5:十王判死,业镜悬照 / Death By Ten Lords' Gaze

战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。

星魂 6:命留魂销,复返此身 / Reborn Into an Empty Husk

充能的层数上限降低至4层。天赋触发追加攻击造成的伤害额外提高,提高数值等同于刃50%的生命上限。

推荐配置

游戏内置推荐(AvatarEquipRecommend / AvatarRelicRecommend),非社区攻略;
光锥详见 光锥预览,套装效果详见 遗器套装。

培养材料

游戏内置养成消耗(AvatarUseMaterialData + ItemConfig)。

用途材料稀有度
晋阶材料天人遗垢★★★★
晋阶首领材料无穷假身的遗恨★★★★
行迹材料·小破碎残刃★★
行迹材料·中无生残刃★★★
行迹材料·大净世残刃★★★★
世界掉落·小永寿幼芽★★
世界掉落·中永寿天华★★★
世界掉落·大永寿荣枝★★★★

常见问题