砂金 / Aventurine

摘要:砂金(Aventurine)是 5★ 虚数属性、命途「存护」角色,v2.1 实装,最大能量 110。内置推荐遗器首推「净庭教宗的圣骑士」。

本页数据(技能倍率 / 强化形态 / 星魂 / 行迹 / 忆灵 / 推荐配置 / 培养材料)由游戏解包数据 tbgd 生成;小节内 ID 为游戏内配置 ID,便于与原始数据对照。

基础面板

攻击生命防御速度仇恨暴击率暴击伤害
60.72163.6889.11061500.050.5

面板成长

数据源 AvatarPromotionConfig。表中生命/攻击/防御为该晋阶的基础值(配置原值,不含光锥与遗器);最后一行按模拟器倍率公式 1 + (等级−1)×0.05 + 晋阶数×0.4 推算满级面板。

晋阶等级上限生命攻击防御速度晋升消耗
020163.6860.7289.1106信用点×4000 · 思绪末屑×5
130229.15285.008124.74106信用点×8000 · 思绪末屑×10
240294.624109.296160.38106信用点×16000 · 印象残晶×6 · 镇灵敕符×3
350360.096133.584196.02106信用点×40000 · 印象残晶×9 · 镇灵敕符×7
460425.568157.872231.66106信用点×80000 · 欲念碎镜×6 · 镇灵敕符×20
570491.04182.16267.3106信用点×160000 · 欲念碎镜×9 · 镇灵敕符×35
680556.512206.448302.94106—
满级 Lv80(已晋阶)801203.05446.29654.88106—

技能

普攻:直观投注 / Straight Bet

对指定敌方单体造成等同于砂金100%防御力的虚数属性伤害。

Deals Imaginary DMG equal to 100% of Aventurine's DEF to one designated enemy target.

参数(全部等级)
等级参数
1[0.5]
2[0.6]
3[0.7]
4[0.8]
5[0.9]
6[1]
7[1.1]
8[1.2]
9[1.3]
10[1.4]
分段:Avatar_Aventurine_00_Skill01_Phase02(单目标 1 段 · 主目标)
#目标伤害公式分裂比单目标段数实例数备注
1主目标Dyn0—11—

战技:繁荣基石 / Cornerstone Deluxe

为我方全体提供能够抵消等同于砂金24.00%防御力+320伤害的护盾【坚垣筹码】,持续3回合。重复获得【坚垣筹码】时,护盾量可以叠加,最高不超过当前战技提供的护盾量的200%。

Provides all allies with a Fortified Wager shield that can block DMG equal to 24.00% of Aventurine's DEF plus 320, lasting for 3 turn(s). When Fortified Wager is gained repeatedly, the Shield Effect can stack, up to 200% of the current Shield Effect provided by the Skill.

参数(全部等级)
等级参数
1[0.16, 80, 3, 2]
2[0.17, 128, 3, 2]
3[0.18, 164, 3, 2]
4[0.19, 200, 3, 2]
5[0.2, 224, 3, 2]
6[0.208, 248, 3, 2]
7[0.216, 266, 3, 2]
8[0.224, 284, 3, 2]
9[0.232, 302, 3, 2]
10[0.24, 320, 3, 2]
11[0.248, 338, 3, 2]
12[0.256, 356, 3, 2]
13[0.264, 374, 3, 2]
14[0.272, 392, 3, 2]
15[0.28, 410, 3, 2]

终结技:轮盘勋爵 / Roulette Shark

随机获得1到7点【盲注】,随后使指定敌方单体陷入【惊惶】状态,持续3回合,并对指定敌方单体造成等同于砂金270%防御力的虚数属性伤害。我方目标击中【惊惶】状态下的敌方目标时,造成的暴击伤害提高15.00%。

Randomly gains 1 to 7 points of "Blind Bet." Then, inflicts "Unnerved" on one designated enemy target for 3 turn(s) and deals Imaginary DMG equal to 270% of Aventurine's DEF to that enemy target. When an ally hits an "Unnerved" enemy target, the CRIT DMG dealt increases by 15.00%.

参数(全部等级)
等级参数
1[7, 1.62, 0.09, 3]
2[7, 1.728, 0.096, 3]
3[7, 1.836, 0.102, 3]
4[7, 1.944, 0.108, 3]
5[7, 2.052, 0.114, 3]
6[7, 2.16, 0.12, 3]
7[7, 2.295, 0.1275, 3]
8[7, 2.43, 0.135, 3]
9[7, 2.565, 0.1425, 3]
10[7, 2.7, 0.15, 3]
11[7, 2.808, 0.156, 3]
12[7, 2.916, 0.162, 3]
13[7, 3.024, 0.168, 3]
14[7, 3.132, 0.174, 3]
15[7, 3.24, 0.18, 3]
分段:Avatar_Aventurine_00_Skill03_Phase02(单目标 1 段 · 主目标)
#目标伤害公式分裂比单目标段数实例数备注
1主目标Dyn0—11—

天赋:枪口以右 / Shot Loaded Right

持有【坚垣筹码】的我方单体效果抵抗提高50.00%,并在受到攻击后,使砂金获得1点【盲注】,砂金持有【坚垣筹码】时能抵抗控制类负面状态,该效果在2回合后可再次触发,并在受到攻击后额外获得1点【盲注】。【盲注】达到7点后,砂金消耗7点充能发动7段追加攻击,每段攻击对随机敌方单体造成等同于砂金25%防御力的虚数属性伤害,【盲注】上限10点。

For any single ally with "Fortified Wager," their Effect RES increases by 50.00%, and when they get attacked, Aventurine gains 1 point of "Blind Bet." When Aventurine has "Fortified Wager," he can resist Crowd Control debuffs. This effect can trigger again after 2 turn(s). Aventurine additionally gains 1 point(s) of "Blind Bet" after getting attacked. Upon reaching 7 points of "Blind Bet," Aventurine consumes the 7 points to launch a 7-hit Follow-Up ATK, with each hit dealing Imaginary DMG equal to 25% of Aventurine's DEF to one random enemy. "Blind Bet" is capped at 10 points.

参数(全部等级)
等级参数
1[1, 7, 0.125, 0.25, 2]
2[1, 7, 0.1375, 0.275, 2]
3[1, 7, 0.15, 0.3, 2]
4[1, 7, 0.1625, 0.325, 2]
5[1, 7, 0.175, 0.35, 2]
6[1, 7, 0.1875, 0.375, 2]
7[1, 7, 0.203125, 0.40625, 2]
8[1, 7, 0.21875, 0.4375, 2]
9[1, 7, 0.234375, 0.46875, 2]
10[1, 7, 0.25, 0.5, 2]
11[1, 7, 0.2625, 0.525, 2]
12[1, 7, 0.275, 0.55, 2]
13[1, 7, 0.2875, 0.575, 2]
14[1, 7, 0.3, 0.6, 2]
15[1, 7, 0.3125, 0.625, 2]
分段:Avatar_Aventurine_00_PassiveSkill01_InsertAbilityPhase02(单目标 1 段 · 随机目标)
#目标伤害公式分裂比单目标段数实例数备注
1随机目标Dyn0—11动态循环((Dyn0 + Dyn1)) 弹射

地图攻击:攻击 / Attack

攻击敌人,进入战斗后削弱敌方目标对应属性韧性。

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

参数(全部等级)
等级参数
1[]

秘技:红黑之间 / The Red or the Black

使用秘技后获得以下1种效果:
一定概率获得防御力提高24%;
大概率获得防御力提高36%;
小概率获得防御力提高60%。
重复使用时保留数值最高的效果。
下一次战斗开始时,使我方全体提高对应数值的防御力,持续3回合。

After using the Technique, 1 of the following effects will be granted:
There is a chance for DEF to increase by 24%.
There is a high chance for DEF to increase by 36%.
There is a small chance for DEF to increase by 60%.

When this Technique is used repeatedly, the acquired effect with the highest buff value is retained.
When the next battle starts, increases all allies' DEF by the corresponding value, lasting for 3 turn(s).

参数(全部等级)
等级参数
1[0.24, 0.36, 0.6, 3]

行迹

星魂

星魂 1:囚徒博弈 / Prisoner's Dilemma

持有【坚垣筹码】的我方目标暴击伤害提高20%。施放终结技后,为我方全体提供护盾【坚垣筹码】,护盾量等同于战技提供的护盾量的100%,持续3回合。

星魂 2:有限理性 / Bounded Rationality

施放普攻时使目标的全属性抗性降低12%,持续3回合。

星魂 3:最高倍率 / Droprate Maxing

终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。

星魂 4:意外绞刑 / Unexpected Hanging Paradox

触发天赋的追加攻击时,会先使砂金防御力提高40%,持续2回合,并使天赋的追加攻击额外增加3段攻击段数。

星魂 5:模糊厌恶 / Ambiguity Aversion

战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。

星魂 6:猎鹿游戏 / Stag Hunt Game

每有1个队友持有护盾,砂金造成的伤害提高50%,最高不超过150%。

推荐配置

游戏内置推荐(AvatarEquipRecommend / AvatarRelicRecommend),非社区攻略;
光锥详见 光锥预览,套装效果详见 遗器套装。

培养材料

游戏内置养成消耗(AvatarUseMaterialData + ItemConfig)。

用途材料稀有度
晋阶材料镇灵敕符★★★★
晋阶首领材料蛀星孕灾的旧恶★★★★
行迹材料·小散逸星砂★★
行迹材料·中流星棱晶★★★
行迹材料·大神体琥珀★★★★
世界掉落·小思绪末屑★★
世界掉落·中印象残晶★★★
世界掉落·大欲念碎镜★★★★

常见问题