万敌 / Mydei

摘要:万敌(Mydei)是 5★ 虚数属性、命途「毁灭」角色,v3.1 实装,最大能量 160。内置推荐遗器首推「识海迷坠的学者」。

本页数据(技能倍率 / 强化形态 / 星魂 / 行迹 / 忆灵 / 推荐配置 / 培养材料)由游戏解包数据 tbgd 生成;小节内 ID 为游戏内配置 ID,便于与原始数据对照。

基础面板

攻击生命防御速度仇恨暴击率暴击伤害
58.08211.226.4951250.050.5

面板成长

数据源 AvatarPromotionConfig。表中生命/攻击/防御为该晋阶的基础值(配置原值,不含光锥与遗器);最后一行按模拟器倍率公式 1 + (等级−1)×0.05 + 晋阶数×0.4 推算满级面板。

晋阶等级上限生命攻击防御速度晋升消耗
020211.258.0826.495信用点×4000 · 恐惧踏碎血肉×5
130295.6881.31236.9695信用点×8000 · 恐惧踏碎血肉×10
240380.16104.54447.5295信用点×16000 · 勇气撕裂胸膛×6 · 纷争先兆×3
350464.64127.77658.0895信用点×40000 · 勇气撕裂胸膛×9 · 纷争先兆×7
460549.12151.00868.6495信用点×80000 · 荣耀洗礼身躯×6 · 纷争先兆×20
570633.6174.2479.295信用点×160000 · 荣耀洗礼身躯×9 · 纷争先兆×35
680718.08197.47289.7695—
满级 Lv80(已晋阶)801552.32426.89194.0495—

技能

普攻:踏破征途的誓言 / Vow of Voyage

对指定敌方单体造成等同于万敌50%生命上限的虚数属性伤害。

Deals Imaginary DMG equal to 50% of Mydei's Max HP to one designated enemy.

参数(全部等级)
等级参数
1[0.25]
2[0.3]
3[0.35]
4[0.4]
5[0.45]
6[0.5]
7[0.55]
8[0.6]
9[0.65]
10[0.7]
分段:Avatar_Mydeimos_00_Skill01_Phase02(单目标 1 段 · 主目标)
#目标伤害公式分裂比单目标段数实例数备注
1主目标Dyn0—11—

战技:万死无悔 / Deaths are Legion, Regrets are None

消耗等同于万敌当前生命值50%的生命值,对指定敌方单体造成等同于万敌90%生命上限的虚数属性伤害,同时对其相邻目标造成等同于万敌50%生命上限的虚数属性伤害。
若当前生命值不足,施放战技时万敌的当前生命值降低至1点。

Consumes HP by an amount equal to 50% of Mydei's current HP. Deals Imaginary DMG equal to 90% of Mydei's Max HP to one designated enemy and Imaginary DMG equal to 50% of Mydei's Max HP to adjacent targets.
If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1.

参数(全部等级)
等级参数
1[0.45, 0.25, 0.5]
2[0.495, 0.275, 0.5]
3[0.54, 0.3, 0.5]
4[0.585, 0.325, 0.5]
5[0.63, 0.35, 0.5]
6[0.675, 0.375, 0.5]
7[0.73125, 0.40625, 0.5]
8[0.7875, 0.4375, 0.5]
9[0.84375, 0.46875, 0.5]
10[0.9, 0.5, 0.5]
11[0.945, 0.525, 0.5]
12[0.99, 0.55, 0.5]
13[1.035, 0.575, 0.5]
14[1.08, 0.6, 0.5]
15[1.125, 0.625, 0.5]
分段:Avatar_Mydeimos_00_Skill02_Phase02(单目标 1 段 · 主目标)
#目标伤害公式分裂比单目标段数实例数备注
1主目标Dyn0—11—
2相邻目标Dyn0—11—

终结技:诛天焚骨的王座 / Throne of Bones

回复等同于万敌20.00%生命上限的生命值并积攒20点天赋充能。对指定敌方单体造成等同于万敌160%生命上限的虚数属性伤害,同时对其相邻目标造成等同于万敌100%生命上限的虚数属性伤害,并使目标与相邻目标陷入嘲讽状态,持续2回合。下一次【弑神登神】优先攻击指定敌方单体,该效果仅对最新目标生效。

Restores HP by 20.00% of Mydei's Max HP and accumulates 20 Talent's Charge point(s). Deals Imaginary DMG equal to 160% of Mydei's Max HP to one designated enemy, and deals Imaginary DMG equal to 100% of Mydei's Max HP to adjacent targets. Additionally, Taunts the target and targets adjacent to it, lasting for 2 turn(s). The next use of "Godslayer Be God" prioritizes attacking one designated enemy, and this effect only works on the latest target.

参数(全部等级)
等级参数
1[0.96, 0.6, 0.15, 2, 20]
2[1.024, 0.64, 0.155, 2, 20]
3[1.088, 0.68, 0.16, 2, 20]
4[1.152, 0.72, 0.165, 2, 20]
5[1.216, 0.76, 0.17, 2, 20]
6[1.28, 0.8, 0.175, 2, 20]
7[1.36, 0.85, 0.18125, 2, 20]
8[1.44, 0.9, 0.1875, 2, 20]
9[1.52, 0.95, 0.19375, 2, 20]
10[1.6, 1, 0.2, 2, 20]
11[1.664, 1.04, 0.205, 2, 20]
12[1.728, 1.08, 0.21, 2, 20]
13[1.792, 1.12, 0.215, 2, 20]
14[1.856, 1.16, 0.22, 2, 20]
15[1.92, 1.2, 0.225, 2, 20]
分段:Avatar_Mydeimos_00_Skill03_Phase02(单目标 1 段 · 主目标)
#目标伤害公式分裂比单目标段数实例数备注
1主目标Dyn0—11—
2相邻目标Dyn0—11—

天赋:以血还血 / Blood for Blood

每损失1%生命值积攒1点充能,最多积攒200点。充能达到100时消耗100点充能进入【血仇】状态并回复等同于万敌25%生命上限的生命值,同时行动提前100%。【血仇】状态下生命上限提高,数值等同于当前生命上限的50%,防御力保持为0。自身回合开始时自动施放【弑王成王】。
【血仇】状态期间充能达到150点时,万敌立即获得1个额外回合并自动施放【弑神登神】。
【血仇】状态期间,万敌受到致命攻击时不会陷入无法战斗状态,但会清空充能退出【血仇】状态并回复等同于自身50%生命上限的生命值。

For each 1% of HP lost, accumulates 1 point of Charge (up to 200 points). When Charge reaches 100, consumes 100 points of Charge to enter the "Vendetta" state, restores HP equal to 25% of Mydei's Max HP, and advances action by 100%. While the "Vendetta" state is active, Max HP increases by 50% of the current Max HP and DEF remains at 0. At the start of this unit's turn, automatically uses "Kingslayer Be King."
When Charge reaches 150 points during the "Vendetta" state, Mydei immediately gains 1 extra turn and automatically uses "Godslayer Be God."
When receiving a killing blow during the "Vendetta" state, Mydei will not be knocked down, but will clear his Charge, exits the "Vendetta" state, and restores HP by 50% of his Max HP.

参数(全部等级)
等级参数
1[0.15, 0, 150, 0.5, 0.5]
2[0.16, 0, 150, 0.5, 0.5]
3[0.17, 0, 150, 0.5, 0.5]
4[0.18, 0, 150, 0.5, 0.5]
5[0.19, 0, 150, 0.5, 0.5]
6[0.2, 0, 150, 0.5, 0.5]
7[0.2125, 0, 150, 0.5, 0.5]
8[0.225, 0, 150, 0.5, 0.5]
9[0.2375, 0, 150, 0.5, 0.5]
10[0.25, 0, 150, 0.5, 0.5]
11[0.26, 0, 150, 0.5, 0.5]
12[0.27, 0, 150, 0.5, 0.5]
13[0.28, 0, 150, 0.5, 0.5]
14[0.29, 0, 150, 0.5, 0.5]
15[0.3, 0, 150, 0.5, 0.5]

地图攻击:攻击 / Attack

攻击敌人,进入战斗后削弱敌方目标对应属性韧性。

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

参数(全部等级)
等级参数
1[]

秘技:折戟臣服的监牢 / Cage of Broken Lance

使用秘技后牵引一定区域内的敌人并使其陷入10秒的晕眩状态,晕眩状态下敌人不会主动攻击我方目标。
若主动攻击陷入晕眩状态的敌人,进入战斗时,对敌方全体造成等同于万敌80%生命上限的虚数属性伤害,并使目标陷入嘲讽状态,持续1回合。自身积攒50点天赋充能。

After using Technique, pulls in enemies within a certain area and inflicts Daze on them for 10 second(s). Dazed enemies will not actively attack ally targets.
If actively attacking Dazed enemies, when entering battle, deals Imaginary DMG equal to 80% of Mydei's Max HP to all enemies, and Taunts the targets, lasting for 1 turn(s). This unit accumulates 50 point(s) of Talent's Charge.

参数(全部等级)
等级参数
1[10, 0.8, 1, 1, 50]

强化战技:弑王成王 / Kingslayer Be King

消耗等同于万敌当前生命值35%的生命值,对敌方单体造成等同于万敌110%生命上限的虚数属性伤害,同时对其相邻目标造成等同于万敌66%生命上限的虚数属性伤害。
若当前生命值不足,施放战技时万敌的当前生命值降低至1点。
该技能会自动施放。

Consumes HP by an amount equal to 35% of Mydei's current HP. Deals Imaginary DMG equal to 110% of Mydei's Max HP to one enemy and Imaginary DMG equal to 66% of Mydei's Max HP to adjacent targets.
If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1.
This ability will be automatically used.

参数(全部等级)
等级参数
1[0.55, 0.33, 0.35]
2[0.605, 0.363, 0.35]
3[0.66, 0.396, 0.35]
4[0.715, 0.429, 0.35]
5[0.77, 0.462, 0.35]
6[0.825, 0.495, 0.35]
7[0.89375, 0.53625, 0.35]
8[0.9625, 0.5775, 0.35]
9[1.03125, 0.61875, 0.35]
10[1.1, 0.66, 0.35]
11[1.155, 0.693, 0.35]
12[1.21, 0.726, 0.35]
13[1.265, 0.759, 0.35]
14[1.32, 0.792, 0.35]
15[1.375, 0.825, 0.35]
分段:Avatar_Mydeimos_00_Skill21_Ability(单目标 1 段 · 主目标)
#目标伤害公式分裂比单目标段数实例数备注
1主目标Dyn0—11—
2相邻目标Dyn0—11—

强化战技:弑神登神 / Godslayer Be God

消耗150点充能,对敌方单体造成等同于万敌280%生命上限的虚数属性伤害,同时对其相邻目标造成等同于万敌168%生命上限的虚数属性伤害。
该技能会自动施放。此技能期间无法积攒充能。

Consumes 150 point(s) of Charge. Deals Imaginary DMG equal to 280% of Mydei's Max HP to one enemy and Imaginary DMG equal to 168% of Mydei's Max HP to adjacent targets.
This ability will be automatically used. While this ability is in use, Charge cannot be accumulated.

参数(全部等级)
等级参数
1[1.4, 0.84, 150]
2[1.54, 0.924, 150]
3[1.68, 1.008, 150]
4[1.82, 1.092, 150]
5[1.96, 1.176, 150]
6[2.1, 1.26, 150]
7[2.275, 1.365, 150]
8[2.45, 1.47, 150]
9[2.625, 1.575, 150]
10[2.8, 1.68, 150]
11[2.94, 1.764, 150]
12[3.08, 1.848, 150]
13[3.22, 1.932, 150]
14[3.36, 2.016, 150]
15[3.5, 2.1, 150]

行迹

星魂

星魂 1:寒风雕琢不屈的脊梁 / Frost Hones Spine of Steel

【弑神登神】对主目标造成的伤害倍率提高30%,且变成对敌方全体造成等同于主目标伤害倍率的虚数属性伤害。

星魂 2:纷争见证尸骸的喉鸣 / Strife Beholds Cry of Dead

【血仇】状态期间,万敌造成的伤害无视敌方目标15%的防御力,且接受治疗后会将40%的治疗数值转化为充能,累计转化的充能不超过40点。任意单位行动后重置可累计的充能。

星魂 3:荣耀辉映不渝的筵宴 / Honor Exalts Feast of Faith

战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。

星魂 4:号角惊觉缄默的狂狮 / Siren Jolts the Laconic Lion

【血仇】状态期间暴击伤害提高30%,且受到来自敌方目标的攻击后回复等同于自身10%生命上限的生命值。

星魂 5:兵戈雕刻躯身的烈焰 / War Chisels Flesh of Flame

终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。

星魂 6:往日攀陟沉积的血山 / Legacy Scales Mound of Blood

进入战斗时立刻进入【血仇】状态且【弑神登神】所需的充能值降低至100点。

推荐配置

游戏内置推荐(AvatarEquipRecommend / AvatarRelicRecommend),非社区攻略;
光锥详见 光锥预览,套装效果详见 遗器套装。

培养材料

游戏内置养成消耗(AvatarUseMaterialData + ItemConfig)。

用途材料稀有度
晋阶材料纷争先兆★★★★
晋阶首领材料吉光片羽★★★★
行迹材料·小步离犬牙★★
行迹材料·中狼毒锯牙★★★
行迹材料·大月狂獠牙★★★★
世界掉落·小恐惧踏碎血肉★★
世界掉落·中勇气撕裂胸膛★★★
世界掉落·大荣耀洗礼身躯★★★★

常见问题