那刻夏 / Anaxa

摘要:那刻夏(Anaxa)是 5★ 风属性、命途「智识」角色,v3.2 实装,最大能量 140。内置推荐遗器首推「晨昏交界的翔鹰」。

本页数据(技能倍率 / 强化形态 / 星魂 / 行迹 / 忆灵 / 推荐配置 / 培养材料)由游戏解包数据 tbgd 生成;小节内 ID 为游戏内配置 ID,便于与原始数据对照。

基础面板

攻击生命防御速度仇恨暴击率暴击伤害
102.9613275.997750.050.5

面板成长

数据源 AvatarPromotionConfig。表中生命/攻击/防御为该晋阶的基础值(配置原值,不含光锥与遗器);最后一行按模拟器倍率公式 1 + (等级−1)×0.05 + 晋阶数×0.4 推算满级面板。

晋阶等级上限生命攻击防御速度晋升消耗
020132102.9675.997信用点×4000 · 预兆似有若无×5
130184.8144.144106.2697信用点×8000 · 预兆似有若无×10
240237.6185.328136.6297信用点×16000 · 悲鸣由远及近×6 · 一杯酩酊的时代×3
350290.4226.512166.9897信用点×40000 · 悲鸣由远及近×9 · 一杯酩酊的时代×7
460343.2267.696197.3497信用点×80000 · 哀叹漫无止息×6 · 一杯酩酊的时代×20
570396308.88227.797信用点×160000 · 哀叹漫无止息×9 · 一杯酩酊的时代×35
680448.8350.064258.0697—
满级 Lv80(已晋阶)80970.2756.76557.8797—

技能

普攻:楚痛,酿造实识 / Pain, Brews Truth

对指定敌方单体造成等同于那刻夏100%攻击力的风属性伤害。

Deals Wind DMG equal to 100% of Anaxa's ATK to one designated enemy.

参数(全部等级)
等级参数
1[0.5]
2[0.6]
3[0.7]
4[0.8]
5[0.9]
6[1]
7[1.1]
8[1.2]
9[1.3]
10[1.4]
分段:Avatar_Anaxa_00_Skill01_Phase02(单目标 1 段 · 主目标)
#目标伤害公式分裂比单目标段数实例数备注
1主目标P#1—11—

战技:分形,驱逐虚知 / Fractal, Exiles Fallacy

对指定敌方单体造成等同于那刻夏70%攻击力的风属性伤害,并额外造成4次伤害。每次伤害对敌方随机单体造成等同于那刻夏70%攻击力的风属性伤害,优先弹射本次战技尚未击中过的敌方目标。
施放时场上每有1个可攻击的敌方目标,本次战技造成的伤害提高20%。

Deals Wind DMG equal to 70% of Anaxa's ATK to one designated enemy and additionally deals 4 instance(s) of DMG. Each instance of DMG deals Wind DMG equal to 70% of Anaxa's ATK to one random enemy, prioritizing Bouncing to enemy targets that have not been hit by this instance of Skill.
When used, for each attackable enemy on the field, this Skill has its DMG dealt increased by 20%.

参数(全部等级)
等级参数
1[0.35, 4, 0.2]
2[0.385, 4, 0.2]
3[0.42, 4, 0.2]
4[0.455, 4, 0.2]
5[0.49, 4, 0.2]
6[0.525, 4, 0.2]
7[0.56875, 4, 0.2]
8[0.6125, 4, 0.2]
9[0.65625, 4, 0.2]
10[0.7, 4, 0.2]
11[0.735, 4, 0.2]
12[0.77, 4, 0.2]
13[0.805, 4, 0.2]
14[0.84, 4, 0.2]
15[0.875, 4, 0.2]
分段:Avatar_Anaxa_00_Skill02_Phase02(单目标 1 段 · 主目标)
#目标伤害公式分裂比单目标段数实例数备注
1主目标P#1—11—
2随机目标P#1—11动态循环(Dyn0) 模板
3随机目标P#1—11动态循环(Dyn0) 弹射 条件:RetargetFailed

终结技:生息破土,世界塑造 / Sprouting Life Sculpts Earth

使敌方全体陷入【升华】状态,随后对敌方全体造成等同于那刻夏160%攻击力的风属性伤害。
【升华】状态下,目标同时被添加物理、火、冰、雷、风、量子、虚数属性弱点,持续至目标回合开始时。若目标不具有控制抵抗,则【升华】状态下无法行动。

Inflicts the "Sublimation" state on all enemies, then deals Wind DMG equal to 160% of Anaxa's ATK to all enemies.
In the "Sublimation" state, the targets will be simultaneously inflicted with Physical, Fire, Ice, Lightning, Wind, Quantum, and Imaginary Weaknesses, lasting until the start of the targets' turn. If the targets do not have Control RES, they are unable to take action in the "Sublimation" state.

参数(全部等级)
等级参数
1[0.8]
2[0.88]
3[0.96]
4[1.04]
5[1.12]
6[1.2]
7[1.3]
8[1.4]
9[1.5]
10[1.6]
11[1.68]
12[1.76]
13[1.84]
14[1.92]
15[2]
分段:Avatar_Anaxa_00_Skill03_Phase02(单目标 1 段 · 全体敌人)
#目标伤害公式分裂比单目标段数实例数备注
1全体敌人P#1—11—

天赋:四分明哲,三重至高 / Tetrad Wisdom Reigns Thrice

每当那刻夏击中1次敌方目标后,为目标添加1个随机属性弱点,持续3回合,优先添加目标尚未拥有的弱点。
那刻夏在场时,使拥有至少5个不同属性弱点的敌方目标陷入【质性揭露】状态。那刻夏对处于【质性揭露】状态的目标造成的伤害提高30%,此外对其施放普攻或战技后,对该目标额外施放1次战技。额外战技不消耗战技点且不会再次触发此效果。若额外战技施放前目标被消灭则对敌方随机单体施放。

Each time Anaxa lands 1 hit on enemy targets, inflicts 1 Weakness of a random Type to the targets, lasting for 3 turn(s), with priority to the Weakness Type that the target doesn't already possess.
While Anaxa is on the field, inflicts the "Qualitative Disclosure" state on enemy targets that have at least 5 different Types of Weaknesses. Anaxa deals 30% increased DMG to targets afflicted with the "Qualitative Disclosure" state. In addition, after using Basic ATK or Skill on them, unleashes 1 additional instance of Skill on the targets. This additional Skill does not consume any Skill Points and cannot trigger this effect again. If the target has been defeated before the additional Skill is used, it will be cast on one random enemy instead.

参数(全部等级)
等级参数
1[0.18, 3, 5]
2[0.192, 3, 5]
3[0.204, 3, 5]
4[0.216, 3, 5]
5[0.228, 3, 5]
6[0.24, 3, 5]
7[0.255, 3, 5]
8[0.27, 3, 5]
9[0.285, 3, 5]
10[0.3, 3, 5]
11[0.312, 3, 5]
12[0.324, 3, 5]
13[0.336, 3, 5]
14[0.348, 3, 5]
15[0.36, 3, 5]

地图攻击:攻击 / Attack

攻击敌人,进入战斗后削弱敌方目标对应属性韧性。

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

参数(全部等级)
等级参数
1[]

秘技:瞳扉之彩 / Prism of the Pupil

使用秘技后使一定区域内的敌人陷入恐惧状态。恐惧状态下的敌人会向远离那刻夏的方向逃跑,持续10秒。我方主动攻击陷入恐惧状态的敌人总会视为利用弱点进入战斗,进入战斗后那刻夏为敌方每个单体目标添加1个攻击者属性的弱点,持续3回合。

After using Technique, inflicts the Terrified state on enemies in a set area. Terrified enemies will flee in a direction away from Anaxa for 10 second(s). When allies enter combat via actively attacking a Terrified enemy, it will always be considered as entering battle via attacking a Weakness. After entering battle, Anaxa applies 1 Weakness of the attacker's Type to every enemy target, lasting for 3 turn(s).

参数(全部等级)
等级参数
1[10, 3]

行迹

星魂

星魂 1:月掩星夜的魔术师 / Magician, Isolated by Stars

首次施放战技后,恢复1个战技点。施放战技击中敌方目标时,使目标防御力降低16%,持续2回合。

星魂 2:真实历史的自然人 / Soul, True to History

敌方目标入场时,触发1次天赋的弱点添加效果,并使其全属性抗性降低20%。

星魂 3:镌刻进深空的瞳孔 / Pupil, Etched into Cosmos

终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。

星魂 4:坠落在山谷的炽热 / Blaze, Plunged to Canyon

施放战技时,攻击力提高30%,持续2回合。该效果最多叠加2层。

星魂 5:离心漩涡外的胚种 / Embryo, Set Beyond Vortex

战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。

星魂 6:万物皆在万物之中 / Everything Is in Everything

那刻夏造成的伤害为原伤害的130%。行迹【必要的留白】的2种效果都会直接触发,不再依赖我方队伍中「智识」命途角色的数量。

推荐配置

游戏内置推荐(AvatarEquipRecommend / AvatarRelicRecommend),非社区攻略;
光锥详见 光锥预览,套装效果详见 遗器套装。

培养材料

游戏内置养成消耗(AvatarUseMaterialData + ItemConfig)。

用途材料稀有度
晋阶材料一杯酩酊的时代★★★★
晋阶首领材料同愿的遗音★★★★
行迹材料·小凌乱草图★★
行迹材料·中动态线稿★★★
行迹材料·大精致色稿★★★★
世界掉落·小预兆似有若无★★
世界掉落·中悲鸣由远及近★★★
世界掉落·大哀叹漫无止息★★★★

常见问题