火花 / Sparxie

摘要:火花(Sparxie)是 5★ 火属性、命途「欢愉」角色,v4.0 实装,最大能量 160。内置推荐遗器首推「闪耀功勋的魔法少女」。

本页数据(技能倍率 / 强化形态 / 星魂 / 行迹 / 忆灵 / 推荐配置 / 培养材料)由游戏解包数据 tbgd 生成;小节内 ID 为游戏内配置 ID,便于与原始数据对照。

基础面板

攻击生命防御速度仇恨暴击率暴击伤害
87.12142.5662.71071000.050.5

面板成长

数据源 AvatarPromotionConfig。表中生命/攻击/防御为该晋阶的基础值(配置原值,不含光锥与遗器);最后一行按模拟器倍率公式 1 + (等级−1)×0.05 + 晋阶数×0.4 推算满级面板。

晋阶等级上限生命攻击防御速度晋升消耗
020142.5687.1262.7107信用点×4000 · 童真蜡笔×5
130199.584121.96887.78107信用点×8000 · 童真蜡笔×10
240256.608156.816112.86107信用点×16000 · 造梦蘸钢×6 · 明辉日珥×3
350313.632191.664137.94107信用点×40000 · 造梦蘸钢×9 · 明辉日珥×7
460370.656226.512163.02107信用点×80000 · 梦现管锥×6 · 明辉日珥×20
570427.68261.36188.1107信用点×160000 · 梦现管锥×9 · 明辉日珥×35
680484.704296.208213.18107—
满级 Lv80(已晋阶)801047.82640.33460.85107—

技能

普攻:哑火了吗 / Cat Got Your Flametongue?

对指定敌方单体造成等同于火花100%攻击力的火属性伤害。

Deals Fire DMG equal to 100% of Sparxie's ATK to one designated enemy.

参数(全部等级)
等级参数
1[0.5]
2[0.6]
3[0.7]
4[0.8]
5[0.9]
6[1]
7[1.1]
8[1.2]
9[1.3]
10[1.4]
分段:Avatar_Sparxie_00_Skill01_Phase02(单目标 1 段 · 主目标)
#目标伤害公式分裂比单目标段数实例数备注
1主目标P#1—11—

战技:尖叫!火花花连线中 / Boom! Sparxicle's Poppin'

开启直播连线,使普攻变为【百花齐放,胜者独享!】并发动1次【互动陷阱】,本次技能内可以重复发动【互动陷阱】,最多发动20次。施放本技能不视为使用战技。

Start a livestream to turn Basic ATK into "Bloom! Winner Takes All" and trigger "Engagement Farming" 1 time. During this ability, "Engagement Farming" can be triggered repeatedly, up to 20 time(s). Using this ability is not considered as using a Skill.

参数(全部等级)
等级参数
1[20, 28, 3, 7, 4]
2[20, 28, 3, 7, 4]
3[20, 28, 3, 7, 4]
4[20, 28, 3, 7, 4]
5[20, 28, 3, 7, 4]
6[20, 28, 3, 7, 4]
7[20, 28, 3, 7, 4]
8[20, 28, 3, 7, 4]
9[20, 28, 3, 7, 4]
10[20, 28, 3, 7, 4]
11[20, 28, 3, 7, 4]
12[20, 28, 3, 7, 4]
13[20, 28, 3, 7, 4]
14[20, 28, 3, 7, 4]
15[20, 28, 3, 7, 4]

终结技:万我狂欢,镜头不要停 / Party's Wildin' and Camera's Rollin'

获得2个笑点。对敌方全体造成等同于火花(0.60*欢愉度+50.00%)攻击力的火属性伤害。

Gains 2 Punchline point(s). Deals Fire DMG equal to (0.60 × Elation + 50.00%) of Sparxie's ATK to all enemies.

参数(全部等级)
等级参数
1[2, 0.3, 0.6]
2[2, 0.32, 0.6]
3[2, 0.34, 0.6]
4[2, 0.36, 0.6]
5[2, 0.38, 0.6]
6[2, 0.4, 0.6]
7[2, 0.425, 0.6]
8[2, 0.45, 0.6]
9[2, 0.475, 0.6]
10[2, 0.5, 0.6]
11[2, 0.52, 0.6]
12[2, 0.54, 0.6]
13[2, 0.56, 0.6]
14[2, 0.58, 0.6]
15[2, 0.6, 0.6]
分段:Avatar_Sparxie_00_Skill03_Phase02(单目标 1 段 · 全体敌人)
#目标伤害公式分裂比单目标段数实例数备注
1全体敌人((Dyn0 * Dyn1) + Dyn2)—11—

天赋:幕后花手 / Sleight of Sparx Hand

火花持有【好活当赏】时:
施放强化普攻可对指定敌方单体造成40%的火属性欢愉伤害,并对其相邻目标造成20.00%的火属性欢愉伤害。且每发动1次【互动陷阱】会使强化普攻攻击时,额外对随机1个受到攻击的敌方目标造成1次20.00%的火属性欢愉伤害。
施放终结技可对敌方全体造成48%的火属性欢愉伤害。

While Sparxie holds "Certified Banger":
Using Enhanced Basic ATK deals 40% Fire Elation DMG to one designated enemy, and 20.00% Fire Elation DMG to their adjacent targets. Additionally, for every 1 instance of "Engagement Farming" triggered, the Enhanced Basic ATK deals 1 extra instance of 20.00% Fire Elation DMG to 1 random attacked enemy target.
Using Ultimate deals 48% Fire Elation DMG to all enemies.

参数(全部等级)
等级参数
1[0.1, 0.24, 0.2, 0.1]
2[0.11, 0.264, 0.22, 0.11]
3[0.12, 0.288, 0.24, 0.12]
4[0.13, 0.312, 0.26, 0.13]
5[0.14, 0.336, 0.28, 0.14]
6[0.15, 0.36, 0.3, 0.15]
7[0.1625, 0.39, 0.325, 0.1625]
8[0.175, 0.42, 0.35, 0.175]
9[0.1875, 0.45, 0.375, 0.1875]
10[0.2, 0.48, 0.4, 0.2]
11[0.21, 0.504, 0.42, 0.21]
12[0.22, 0.528, 0.44, 0.22]
13[0.23, 0.552, 0.46, 0.23]
14[0.24, 0.576, 0.48, 0.24]
15[0.25, 0.6, 0.5, 0.25]
分段:Avatar_Sparxie_00_Skill04_Phase02(单目标 1 段 · 全体敌人)
#目标伤害公式分裂比单目标段数实例数备注
1全体敌人——11模板 无倍率字段
2随机目标——11动态循环((Dyn0 + Dyn1)) 弹射 无倍率字段

地图攻击:攻击 / Attack

攻击敌人,进入战斗后削弱敌方目标对应属性韧性。

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

参数(全部等级)
等级参数
1[]

秘技:流量变现 / Content Monetization

使用秘技后使一定区域内的敌人陷入10秒的【拉黑】状态,【拉黑】状态下的敌人无法发现我方目标。
若主动攻击陷入【拉黑】状态的敌人,进入战斗后,对敌方全体造成等同于火花50%攻击力的火属性伤害,并为我方恢复2个战技点。

After using the Technique, inflicts enemies within a set area with "Block" for 10 second(s). "Blocked" enemies cannot detect ally targets.
After entering combat via actively attacking a "Blocked" enemy, deals Fire DMG to all enemies equal to 50% of Sparxie's ATK and recovers 2 Skill Point(s) for allies.

参数(全部等级)
等级参数
1[2, 0.5, 10]

强化普攻:百花齐放,胜者独享! / Bloom! Winner Takes All

结算直播连线结果,对指定敌方单体造成等同于火花100%攻击力的火属性伤害,并对其相邻目标造成等同于火花50.00%攻击力的火属性伤害。

Finalizes the livestream. Deals Fire DMG equal to 100% of Sparxie's ATK to one designated enemy, and Fire DMG equal to 50.00% of Sparxie's ATK to adjacent targets.

参数(全部等级)
等级参数
1[0.5, 0.25]
2[0.6, 0.3]
3[0.7, 0.35]
4[0.8, 0.4]
5[0.9, 0.45]
6[1, 0.5]
7[1.1, 0.55]
8[1.2, 0.6]
9[1.3, 0.65]
10[1.4, 0.7]
分段:Avatar_Sparxie_00_Skill11_Phase02(单目标 1 段 · 主目标)
#目标伤害公式分裂比单目标段数实例数备注
1主目标(P#1 + (Dyn1 * Dyn2))—11条件:ByContainBehaviorFlag
2相邻目标(Dyn0 + (Dyn1 * Dyn2))—11条件:ByContainBehaviorFlag

强化战技:互动陷阱 / Engagement Farming

使【百花齐放,胜者独享!】对指定敌方单体的伤害倍率提高20.00%,对其相邻目标的伤害倍率提高10.00%,并随机获得一种礼物:
【红红火火】:2个笑点和2个战技点。
【恍恍惚惚】:1个笑点。
施放本技能不视为使用战技。

Causes "Bloom! Winner Takes All" to increase the DMG multiplier against one designated enemy by 20.00% and the DMG multiplier against adjacent targets by 10.00%. Randomly gains one of the following gifts:
"Straight Fire": 2 Punchline point(s) and 2 Skill point(s).
"Unreal Banger": 1 Punchline point(s).
Using this ability is not considered as using a Skill.

参数(全部等级)
等级参数
1[2, 1, 2, 0.1, 0.05]
2[2, 1, 2, 0.11, 0.055]
3[2, 1, 2, 0.12, 0.06]
4[2, 1, 2, 0.13, 0.065]
5[2, 1, 2, 0.14, 0.07]
6[2, 1, 2, 0.15, 0.075]
7[2, 1, 2, 0.1625, 0.08125]
8[2, 1, 2, 0.175, 0.0875]
9[2, 1, 2, 0.1875, 0.09375]
10[2, 1, 2, 0.2, 0.1]
11[2, 1, 2, 0.21, 0.105]
12[2, 1, 2, 0.22, 0.11]
13[2, 1, 2, 0.23, 0.115]
14[2, 1, 2, 0.24, 0.12]
15[2, 1, 2, 0.25, 0.125]

强化普攻:百花齐放,胜者独享! / Bloom! Winner Takes All

参数(全部等级)
等级参数
1[0.5, 0.25]
2[0.6, 0.3]
3[0.7, 0.35]
4[0.8, 0.4]
5[0.9, 0.45]
6[1, 0.5]
7[1.1, 0.55]
8[1.2, 0.6]
9[1.3, 0.65]
10[1.4, 0.7]

欢愉技:信号溢出:好戏返场! / Signal Overflow: The Great Encore!

对敌方全体造成50.00%的火属性欢愉伤害,并额外造成20次伤害。每次伤害对随机敌方单体造成25.00%的火属性欢愉伤害。使火花获得2个【爆点】,可用来抵扣火花的战技点消耗。消耗【爆点】视为消耗战技点。

Deals 50.00% Fire Elation DMG to all enemies and deals 20 additional instance(s) of DMG. Each instance deals 25.00% Fire Elation DMG to one random enemy. Grants 2 "Thrill" point(s) to Sparxie, which can be used to offset Sparxie's Skill Point consumption. Consuming "Thrill" is considered as consuming Skill Points.

参数(全部等级)
等级参数
1[0.125, 0.25, 20, 2]
2[0.1375, 0.275, 20, 2]
3[0.15, 0.3, 20, 2]
4[0.1625, 0.325, 20, 2]
5[0.175, 0.35, 20, 2]
6[0.1875, 0.375, 20, 2]
7[0.203125, 0.40625, 20, 2]
8[0.21875, 0.4375, 20, 2]
9[0.234375, 0.46875, 20, 2]
10[0.25, 0.5, 20, 2]
11[0.2625, 0.525, 20, 2]
12[0.275, 0.55, 20, 2]
13[0.2875, 0.575, 20, 2]
14[0.3, 0.6, 20, 2]
15[0.3125, 0.625, 20, 2]

行迹

星魂

星魂 1:#全网热搜:她是谁? / #GoingViral #WhoIsShe

阿哈时刻结束时获得5个笑点。当前每拥有1个笑点,使我方全体全属性抗性穿透提高1.50%,最多提高15%。

星魂 2:#观众的眼睛是雪亮的 / #AudienceKnows

阿哈时刻结束时使火花获得1个额外回合和2个【爆点】。每消耗1个【爆点】使自身暴击伤害提高10%,持续2回合,最多叠加4层。

星魂 3:#请点击:心跳超链接 / #LinkUp #HeartSkip

战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级;欢愉技等级+1,最多不超过15级。

星魂 4:#硬控!顶级表情管理 / #LockedIn #FaceCard

施放终结技时额外获得5个笑点,使自身欢愉度提高36%,持续3回合。

星魂 5:#世界破烂,小花缝补 / #HealingTheWorld #GoodVibesOnly

终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级;欢愉技等级+1,最多不超过15级。

星魂 6:#锵锵,即将绝版的我 / #BuiltDifferent #GoingExtinct

全属性抗性穿透提高20%。欢愉技每计入1个笑点使其造成的额外伤害次数增加1次,最多增加至40次。

推荐配置

游戏内置推荐(AvatarEquipRecommend / AvatarRelicRecommend),非社区攻略;
光锥详见 光锥预览,套装效果详见 遗器套装。

培养材料

游戏内置养成消耗(AvatarUseMaterialData + ItemConfig)。

用途材料稀有度
晋阶材料明辉日珥★★★★
晋阶首领材料灭流绝溢的缄默★★★★
行迹材料·小《绒绒号》手绘分镜稿★★
行迹材料·中《绒绒号》连载纪念刊★★★
行迹材料·大《绒绒号》典藏版合集★★★★
世界掉落·小童真蜡笔★★
世界掉落·中造梦蘸钢★★★
世界掉落·大梦现管锥★★★★

常见问题